IAAPA Complete Unabridged Rules - Part 11 Combat Order Abbreviations

Last Updated July 25, 1999

Questions and comments should be directed to our Minister of Law John (law@axisandallies.net).

Players may submit orders to the GM at any time, however, the special or secret orders must be RECEIVED by the GM prior to the turn being rolled. Acronyms are commonly used in turn posts. Following is a list of the most frequently used terms:

**Save Air** (SA) - This is the IAAPA default combat order. If no specific instructions on an attack are received by the GM, the GM will roll the battle until ALL attacking ground forces are destroyed and then retreat the surviving air units. The IAAPA default of save air does NOT apply to an attacking force consisting of air units only. In this case the default would be KAAC.

**Save Air At All Costs** (SAAC) - This is the order to use to ensure that no air units are lost. At the beginning of any designated round of battle if there is ANY chance that an air unit may be taken as a casualty, then retreat. If the player doesn't designate which round to envoke this order, the default will be round 2.

**Take At All Costs** (TAAC) - This order indicates that the purpose of this battle is to capture the enemy territory regardless of the possibility of losing air power. The GM will roll casualties normally until there is only one ground/sea unit left. At this time the attacking air units will be taken as casualties until the battle is complete. This allows the attacker the best opportunity to capture an enemy territory.

**Kill At All Costs** (KAAC) - This order indicates the purpose of the battle is to kill all enemy units in a given territory. Casualties for the attackers will start with the units with the lowest attack factor and work up to the units with the highest attack factor. No consideration will be made in whether the unit is sea/air/land.

**Walk In** (WI) - The attack is on an enemy Marked Territory (MT) or 'empty', as the initials indicate. No combat rolls are required, but it happens during the combat phase of the turn.

**Retreat if Outnumbered** - If the number of defending forces is greater than the number of attacking forces at the end of any one round of combat, retreat the attacking force. The player using this command will designate which types of units are to be counted. If the player doesn't list the types of units to be counted, then the default will be all units e.g. RIO(inf) or RIO(inf and arm).

**Special Orders** - Special combat orders may be sent to the game GM at any time, however, the special or secret orders must be RECEIVED by the GM prior to the turn being rolled. The following are examples of the subjects for combat special orders:

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