IAAPA Complete Unabridged Rules - Part 15 Live Games in AOL HQ

Last Updated July 25, 1999

Questions and comments should be directed to our Minister of Law John (law@axisandallies.net).

Procedures:

  1. Players must still get a game number assignment from the IAAPA Server. This is to be done as soon as practical, given the nature of live games. The players may resolve the bid in any mutually agreeable fashion.
  2. All live games must be held in the Wargaming HQ conference room at Keyword: WARGAMING.
  3. All participants of live games must have completed their first GM'ing assignment.
  4. A complete log of the game must be made by both players, one of which MUST upload the entire log to the Association library upon completion of the game. Title must include game number and players.
  5. Dice rolling will only be handled by the AOL Autodice feature. To use this feature simply enter the Wargaming HQ chat room and type: //roll-dice##-sides6 *where ## = the number of dice required for the attack or defense during one round of the battle.

The rest of the game will go exactly as it would in a FTF game, only following the IAAPA Rules clarifications. Rules only applicable to email games (Sub Rule and Weapons Development Rule) are not used in live games. Many games will take multiple sessions in the chat room to finish. Players may save their log files and combine all sessions into one upload for game credit.

Note: Players should use the AOL Ignore feature to block disruptive jerks that might enter the conference room. Simply double clicking on their name in the room occupants list in the top right corner of the window and selecting 'ignore' will remove them from view.

Click here to return to the Category List.