IAAPA Armchair General's Revue September 1, 1998

President ToddVomit@aol.com stated his mission to be "provide the best means to both find and compete against opponents in championship caliber axis & allies play"

This is a historic issue for us, as we unveil the brand new web site.

So what's the fuss over a web-site you ask? This is no BillBoard on the Internet. It is a fully interactive administaterial feature of our club. What's all that mean anyways?

It means that our poor overworked gov't officials will be relieved of most of their daily burdens of recording, assigning, and calculating results of club games.

So why should you use the new site to get your services, when a simple e-mail works just fine for you?

We won't be handling the starts, finishes, and player pool manually anymore, so visiting the site will be the method of obtaining these services from here on out.

So how do you get to the new site?

www.axisandallies.net/index.html

How safe is the site, and is someone gonna mess up my record?

We have assigned each member a passcode. Most features on the site require this passcode to get them to work properly. Visit the site and have your passcode e-mailed to you, and fill in the member information. We won't give your true identity to anyone without your permission, or allow anyone to give your address to junkmailers. Your record can only be adjusted automatically by the system and by the minister of war.

Here's the complete story on the site, by it's creator micwil@sk.sympatico.ca. He had alot of superb help from manuel and halldor who got the trickier aspects of the site to work. The site is new, and some bugs may have gone undetected in testing, so please inform us if you detect something weird, or find uncompleted or improperly linked areas. We all hope the growing pains will be small and shortlived as we make the transition.

News from the Net

Well, the big event is nearly here. The Grand Opening of our new Association website will be occurring on September 1, 1998. Most of it is now working, and all the important areas are functional. Now on to the good stuff.

Where is the new site, anyway?

http://www.axisandallies.net/index.html

What will change with the new Web Site in Place?

Method of Playing Games in the Association

In the past, members would email the Minister of War to request a game number. At the conclusion of the game, the gamefinish information was to be reported to the Minister of Statistics and Minister of War. A game log would be submitted to the Minister of Game Logs. The new procedure is as follows:

  1. You issue a challenge to another member of the IAAPA. When issuing a challenge, you also enter in your bid for the game (IPC value and description) and the method of game play (Play By Email with GM, Play By Email GMless, Live Warzone, Live AOL HQ)
  2. The challenged individual receives an email of the challenge, along with a url to click on to accept the challenge.
  3. Once the challenge is accepted, a game number is issued. If the method of play is PBEM with GM, a GM will be assigned. At the same time, the winner of the bid will be announced to both players, and the game will commence.
  4. At the conclusion of the game, the winning player will submit a gamefinish report. This will include all the statistical information that you have been supplying with gamefinishes in the last few months.
  5. The losing player (and GM if applicable) will receive an email requesting them to confirm the gamefinish report and a url to click on to confirm the report.
  6. Finally, a log must be submitted for the game by either player. If the log is found to be in error at a later time by the other player or GM, he should contact the Chancellor of Internet Engineering (Administration)
  7. Once the report has been confirmed, the players' records will be updated to reflect this change. In the event of AWOL or problematic losing opponents, the Minister of War may be called on to confirm the report.
  8. Promotions and rating calculations will also be calculated automatically and advances in rank will now occur as game finishes are reported, ie, there will no longer be any lag time. Note this aspect of the site will not be enabled until a complete update of the rankings can be completed by the Minister of Precedence, Lord Pez.
How Does the Website Know Who You Are When Requesting Games, etc.

You now have a great deal more control over your membership in the IAAPA. Every member has a member profile which should be updated and verified with correct information as soon as possible. This profile includes:

Whenever you request to be added to the player pool, taken off the player pool, challenge another member to a game, accept a challenge from another member, submit a game finish report, confirm a game finish report or submit a log, you will need to verify your identity to the server. This is accomplished by entering in your Alias and your Pass Code#. Your Player ID# and Pass Code# will also work. By default your alias is the first section of your email address so if your email is rhudson1301@hollywood.la.ca then your alias would be rhudson1301@. You can change your alias by accessing the member services section of the website.

New Cool Stuff You Can Now do on the Website

  1. We now have the equivalent (and in some ways better) of the AOL HQ on the website --- the IAAPA Warzone. Here is where you can meet to talk with other members about Axis and Allies, strategies, other members or even the Asian Economic crisis --- whatever you want. We want you all to feel home there. In addition to being a chat room, the Warzone supports LIVE game play for all IAAPA members. Just simply create a new chat room with your game # as the name, and you can play out an entire game. And logging is handled automatically with a simple command: logsend address1 address2. Which will send the complete log of the room to all the addresses on the list. In addition, if the name of the room is a simple number on the list of active games, it will be kept on the server. If there are multiple sessions, the logs will be concatenated.
  2. We now have our own dice server (like irony's, only much much better). This is a TRUE Axis and Allies dice server, with special screens for handling land battles, naval battles, bombing raids and technology rolls. Like irony, you tell the server the email addresses of the players you want the email to be sent to and it will send the results to both players. However, what is different is that instead of requesting a certain number of dice rolls, you specify the number and type of units attacking and defending and the results that are emailed are already formatted so that they can easily be cut and paste into the combat portion of your turn.
  3. We have now got a complete collection of message boards/bbs boards/newsgroups on our own server in all sorts of categories. Anyone who is a member of the IAAPA may post on these boards and we hope that with the large number of members, both those accustomed to message boards on AOL and all those non-AOLers out there, that these boards will become another focal point of our IAAPA community.
New Capabilities --- Researching Your Opponents

Instead of just challenging people at random, the new website lets you research your opponent before taking him on. Lets say you are a MSGT, trying to break into the officer ranks, and need to take on one of those challenging officers. The prudent approach would be to look through games that specific officers have played and find one that you think plays a style of game that you are able to effectively challenge. For example, lets say you discover (after looking through several stats pages and a couple game logs) that a particular Captain always buys 4 ICs as Japan and never builds any AA guns to protect those ICs. If you are the type of Allied player that likes to use Strategic Bombing Raids to keep Japan's money and expansion in check, this is the sort of player you would like to challenge. In addition, you can see what your potential opponent typically bids in his games, and whether he is the sort that prefers to play Axis (bids between 12 and 17) or Allies (bids between 22 and 27). To reach this area, click on the Online Stats button. This area will gradually expand so that you can search for any parameter you are interested in ie "I want to see a list of games with Allies building ICs in Sinkiang and India that the Allies won".

Well, there is much much more on the new website, so I will let you explore it at your own leisure. A couple of areas that are still under development include the new virtual trophies for tourney winners (a couple of the older tourneys are already completed), and the Online Stats section. Finally, all areas will be gradually enhanced, as always the site is a work in progress. One of the things we are looking at doing (for a small membership fee) is offerring virtual emails for all Association members (so if your email address changes, you will have a non-changing address that all Association members can use to get a hold of you). The way it will work is that we will simply forward all mail to your current email address (which will change) but the email address people use to send you mail will never have to change (something like the following --- lets say ToddVomit was to quit AOL and join another ISP. His email address would change --- but if he had an Association email address (like ToddVomit@REMOVETHISaxisandallies.net), then that would never have to change, we would just change wherever it was pointed).

If you have any questions regarding the site, (or find bugs/errors/problems), please email the following robes:

Chancellor of Internet Engineering (Gaming) Chancellor of Internet Engineering (Administration) Minister of the Internet

Now onto other business

>From the Law Office... Greetings Fellow Warriors, I was fortunate to have received a working beta copy of the new Axis and Allies CD-ROM. I have played it extensively, and then some. :)

Here is a quick rundown on how my playtest went. Keep in mind that there were no docs provided so I had to wing it. I will try to keep if brief. :)

The game opens with some really neat video clips of the WWII documentary variety. The setup screen gives you choices, namely to play against the computer or multiplayer via the net. I only tested the "player against the computer" portion. At this point I don't know of anyone else who has a working copy to try the multiplayer stuff. TV's disk didn't work. After selecting the solo play, one goes to the options screen. There are the usual game play choices and the rules choices. I thoroughly reviewed the "3rd Edition" rules, but discovered that there really aren't any. The game lets you toggle between the "original 2nd Edition" or the "3rd Edition." The 3rd Edition is really just the second edition with many, many play options and "balance the game" options. I will go into details about the available options at a later date, once I've had enough time to try them all in game play.

Next, you have choices for the 5 countries. You can select any combination of human or computer players. Once this is done, you go to the main board. One MAJOR caveat here. There was no way to make a bid placement. You are stuck with the opening setup.

Now on to the game itself. The graphics are superb. The map was rendered in great detail and was very visually pleasing. You are presented with a nicely sized portion of the map. There is also a "world view." This puts the entire map on the screen, but the scale is so small that you cannot see any of the pieces, rendering it fairly useless. The map window scrolls fairly easily by moving the mouse off the border. The units are nicely drawn and each type is represented with a number designating the quantity in the stack. Movement of the units is excellent! One simply clicks on a unit and moves the pointer where you want the piece to go. A number appears next to the unit indicating the movement points and a blue line highlights the unit's path. It will not let you make an illegal move (at least from a movement factor standpoint). You then click a second time and the unit is moved. To move more of the same unit, simply continue to click and the rest follow. A "move the whole stack" option would be greatly appreciated, as you can get a charlie horse in your finger when moving large stacks. Once all of the combat is declared, battle resolution begins.

The resolution window then pops up. It looks and works really well. The units appear and fire away. After each round you choose casualties and have the appropriate retreat/withdraw options. As you select them as casualties a white cross appears over it. :) When all casualties are selected, they blow up. Pretty cool, although a bit annoying in large battles when there are many hits. A fair amount of time is spent waiting for them all to blow up.

A big disappointment was the AI. To be honest it truly sucked. I realize that the programmers are not of General quality, but some many of the AI's moves bordered on the retarded. The the UK purchased 3 subs in UK 1 for placement in the mt UK sea zone. One time the UK built the usual cv/trn on UK 1, but sent no other support ships or the US ftrs. It repeatedly "beefed up" inner territories where there was no attack threat. Japan just loved to build subs too. I had pushed the Japanese almost literally off the mainland and the AI still purchased subs. At one point Japan had 3 trns, 10 subs (they kept building them even with no Allied Pacific navy at all), and many young men stranded on the island. Even with no bid, one can consistently Magic 84 the AI in 3 rounds.

Also, as with any beta release, it was filled with bugs of a programming and a "rules violation" nature. They were duly noted and forwarded to Mr. Harris.

I hope to hook up with some multiplayer action soon.

The game was a pleasure to play from a mechanical standpoint. I personally think it has the potential to truly shine as a platform for live/net play and to introduce a novice to the mechanics of gameplay.

This is beginning to get a little long so I'll stop here. I'll keep you posted as new developments arise.

There is a new addition to the Law Office article. I have asked Mitch (mshih@) to write a monthly piece for the Revue concerning issues of odds, odds calculators, percentages, what they really mean, etc. I hope you will find this information as interesting and informative as I did. Thanks again to Mitch for his time and insight into the world of odds.

By the numbers

There are a large number of computer tools that help estimate the "odds" for a battle. But what exactly do they tell you?

In most odds calculators, the solution returned is a probabilty that the attacker wins the battle. This value is nice in that it's a single value -- it's simple. Unfortunately, this simplicity comes with a cost of less expressiveness. It's difficult for a single number to tell the complete story.

Let's consider what this percentage means. It's the probability that the attacker "wins" the battle. But what does the computer consider a win? The victory condition used by the computer MUST match your desired victory conditions for the value to be meaningful.

Unfortunately, the victory conditions used by the computer do not always match your own.

Here are some examples where odds calculators typically fail:

  1. Allies doing one-two punch on Germany. The first attack is almost certainly going to "lose" according to the odds calculator. Your much more interested in how many germans are likely going to be left than the percentage chance that you actually win this battle. A formal victory condition could be to reduce the number of germans to fewer units than the americans have.
  2. Germany wants to take Karelia early in the game. However, he wants to take it with enough force so that UK can't liberate it before Japan lands fighters there. If you take the territory with just a single armor, it should be considered a loss. A formal victory condition could be to capture the territory with at least 7 armor units.
  3. You're attacking W. Europe w/ 8i vs. 2i. You end up taking the territory with 1i. Is this a victory? Maybe the victory condition should be based on the IPC difference in units killed.
  4. Germany really wants to attack Karelia :), but it doesn't want to expose its forces to counter attack. So the combat order is to attack a couple rounds and to retreat. Who wins in this case? Both sides have forces left. Obviously, the victory condition should be the difference in number of units killed or IPC value of units killed.
Luckily there is hope :). Next time, I'll review some specific tools that provide some nice features that will help handle some of these special cases.

Handbook Updates

Updates to the Handbook will be distributed in the monthly issue of the Revue. Only the affected parts will be sent to you so they will be apparent and easy to read. At all times, a complete copy of the current rules will be available on the web site.

To assist our internet players, the updates themselves will be enclosed by << and >>.

UPDATE #1

Under "ERROR CORRECTION":

OLD:

If the error involves a BB support shot, it will be handled as follows:

  1. If too many bb shots were fired, then the entire battle is to be re- rolled.
  2. If too few were fired then roll for the missing shots and:
    1. if there were no additional hits scored, then the battle will stand as originally rolled.
    2. if there were additional hit/s scored, then remove the additional casualties, adjust the counts, and then the battle will be re-rolled starting with Rnd 2 as stated above.

NEW:

If the error involves a BB support shot, it will be handled as follows:

  1. If too many bb shots were fired and:
    1. there were no hits scored the battle will stand as originally rolled.
    2. there was 1 or more hits scored the entire battle is to be re-rolled.
  2. If too few were fired then roll for the missing shots and:
    1. if there were no additional hits scored, then the battle will stand as originally rolled.
    2. if there were additional hit/s scored, then remove the additional casualties, adjust the counts, and then the battle will be re-rolled starting with Rnd 2 as stated above.

That's all for now. Take care.

John

Keeping your record accurate!

Many many times I have sent lists of games to review to the members. I always get poor response from that, as if you either don't read the list or don't read the whole newsletter. PLEASE,PLEASE,PLEASE check to make sure your games have been properly recorded. I will try it again.......then I will have to resort to personally e-mailing everyone involved in the mess. If we are to keep good records for you, we really need your help as we try and catch these unreported finishes.

TV

First the very old games:
type  number   player1     player2             gm
#       1566    MWaster mike.rowland@utoronto.ca        Summland
#       1704    Matt Din        WPNS16  rjbergma@acs.ucalgary.ca
#       1843    Desrtfox69      Vampire999      wingman@pragma.net
#       1845    gawrylcm@muss.CIS.McMaster.CA   NY963605@PACEVM.DAC.PACE.EDU    EDUNGI
#       1938    IMBlkWidow      Noble Knt       eldred@unc.edu
#       1947    JohnHarker      GBaok   h9617610@hkusua.hku.hk
K       1960    HstryFrk        Swimminut       Ardennes44
#       1977    SINBAD7 lord_xiang@hotmail.com  GenLee53
K       1990    ProistHQ        4mw4@qlink.queensu.ca   WJA8L
#       1998    Discfreak       MDSoze  Lmbaus@wtp.net
more very old games:
type  number   player1     player2             gm
L       2009    Hookmech        Zaje1   LIVE
#       2012    4mw4@qlink.queensu.ca   micwil@sk.sympatico.ca  ASkale
#       2015    Skapin M2       Hookmech        bt427@freenet.toronto.on.ca
T       2079    BrassTacs       Noble Knt       Hoaty
T       2086    RBurt94553      JimB614 HerbertFox
K       2117    KSchro  Alifestime      CWFirst
K       2144    gl25@sonic.net  Walter_W_HILL@umail.umd.edu     ED82072
#       2177    GenLee53        Discfreak       Legonuts
#       2189    BAMABORN88      SCago   Dovak@geocities.com
#       2212    erasure@ix.netcom.com   StaticActs      MMcdow1096
T       2323    Davidfv@        KevinW@ FlynILL
T       2342    Smitty4276      Noble Knt       Legonuts
T       2345    DWJD    Me2572  Tncolonel
T       2346    AARommel        EnemyThine      NobleKnt
T       2347    mheinz@ mheinz@ Me2572
T       2348    maccari@        maccari@        mheinz@
#       2424    paolov@mbox.queen.it    JHenderon       Tucker L
#       2463    Gargoyle82      TWillcut        JulesMrshn
L       2478    EJuseck Gargoyle82      LIVE
L       2493    KSchro  Lodi Law        LIVE
#       2545    PtolemyG        alm19@cornell.edu       tricky@zebra.net
#       2605    LVRebel216      tompetroff@hotmail.com  PtolemyG
#       2607    pvcx0404@pmicim.com     jhoogervorst@hotmail.com        Vosscat40
#       2612    Vin Duch        Archerus        kesteren@worldonline.nl
#       2627    Reaganite       tompetroff@hotmail.com  Wolly
L       2657    Gustav Jr       MattGould9      LIVE
L       2659    Jacritelli      MattGould9      LIVE
L       2660    Gustav Jr       MDSoze  LIVE
#       2669    SteveLGlow      THensch736      paolov@mbox.queen.it
#       2675    kanahuatim@spin.com.mx  Gorduz  cnty9047@unlvm.unl.edu
#       2683    F16BFALCON      KSchro  KevinD784
L       2722    JLM3DART        Vampire999.     LIVE
L       2860    RobyS13 N2com   LIVE
L       2896    Luapua  BAMABORN88      LIVE
L       2908    eorl@sisna.com  Gustav Jr       LIVE
L       2910    eorl@sisna.com  BAMABORN88      LIVE
L       2916    Gustav Jr       WIZPAT  LIVE
L       2925    Demon 0O0       MattGould9      LIVE
#       2950    casper.holmberg@studmed.uio.no  DamienAT        Bawill123
#       2955    tompetroff@hotmail.com  MDSoze  jd1161@etu.gmc.ulaval.ca
#       2967    JulesC2nd       GeoffMstr       reddwarf@cobweb.com.au
#       2984    JD MGD  SrBuchholz      kanahuatim@spin.com.mx
we'll do the 4000's next month I guess:
type  number   player1     player2             gm
#       3041    SrBuchholz      Einswine        Tucker L
#       3086    KENN VANCE      KSimmo2127      MDSoze
#       3094    LVRebel216      MDSoze  maccaule@erols.com
K       3095    ewang000@nimbus.ocis.temple.edu Car Put Archerus
#       3142    ImSpart013      Wormkick        jhjenkins@mindspring.com
#       3148    GoodToGo21      LVRebel216      Ares30
L       3153    EJuseck MattGould9      LIVE
L       3185    Wormkick        T Servo111      LIVE
L       3195    MDSoze  StratGod        LIVE
L       3197    Wormkick        Stevelglow      LIVE
L       3224    EJuseck Kayveydog       LIVE
K       3242    J.Kempen@tip.nl jp-quin@webtv.net       CplPunshmt
#       3253    Co B 3MD        Sinbad7 Stevelglow
#       3283    LordClyde       bfsp@prodigy.net        pluto@gti.net
K       3325    xxitech@shentel.net     javerber@algonet.se     MelMan2002
K       3331    dhazard@stratos.net     gharkham@c2.telstra-mm.net.au   Spitfi7271
L       3342    ElBello1        clr2c@frank.mtsu.edu    LIVE
#       3386    DECKTIEDO       FSU NO1111      gap@econ.Berkeley.EDU
#       3411    HAWK IIIS       Potoreeg        st8cj@Bayou.UH.EDU
#       3422    toelzer@cs.bonn.edu     jonsmith@pop.erols.com  DamienAT
#       3424    toelzer@cs.bonn.edu     dutch1@tiac.net TWillcut
#       3433    DECK TIEDO      FSUNO1111       ImSpart013
K       3448    dominicd@microtec.net   cam-logan@clear.net.nz  John168684
#       3453    TC7SCHMOO       TSonam  Senator409
#       3458    bmuehlmeier@cerner.com  GenLee53        mat27@xs4all.nl
K       3465    Vypr005 IDioT15963      TTAutokill
K       3466    cmmcg1@maila.wm.edu     MrbigD@brigadoon.com    FLATONYC
#       3468    bfsp@prodigy.net        dutch1@tiac.net SteveLGlow
#       3475    trublufan@stic.net      Smpower GLMMIS
K       3484    Cptchriste      Jfullback       egreene@dnai.com
#       3506    Quixande        HighCmmdr       Pejman2000
#       3509    T Servo111      RJones1671      xxitech@shentel.net
L       3521    FlaminSpam      Rabid12345      LIVE
K       3541    LukeG@bigpond.com       mpenrow@geocities.com   Pejman2000
#       3553    bertrand1@prodigy.net   DGREYHIG        levahl@bellsouth.net
#       3555    Razor1010       BattleCat7      kpfleger@cs.stanford.edu
#       3565    Gorduz  bfsp@prodigy.net        gl25@sonic.net
K       3566    browlane@sprynet.com    scorpion@nastything.com Viper9009
K       3571    Jfullback       IDioT15963      jcavanau@rhf.bradley.edu
#       3578    Duke O D        TC7SCHMOO       cnty9047@unlvm.unl.edu
#       3605    Saretano        UlishCJ98.CS32.USAFA@usafa.af.mil       miker1@interaccess.com
#       3611    MJDeDora        Razor1010       mattmac@uclink4.berkeley.edu
#       3613    MMoranS Joehopkins      JohnPin569
#       3616    TWillcut        MDSoze  kpfleger@cs.stanford.edu
K       3620    marcanthony@bc.sympatico.ca     jonathanarmoto@mailexcite.com   DYXIEBELLE
K       3628    magus_the_dark@hotmail.com      Gotchell@       Cmcneil830
#       3646    micwil@sk.sympatico.ca  BattleCat7      JOHNSR@kc.stklaw.com
#       3662    mike@crimewatch.org     Legonuts        axis-and-allies@home.com
#       3663    micwil@sk.sympatico.ca  dragonx099@juno.com     RJones1671
#       3672    dbutler@hrzsolutions.com.au     avision@dreaming.org    Skapin M2
#       3677    rene.dery@ualberta.ca   leone@unix.lancs.ac.uk  Bavineni
#       3685    Cmcneil830      NewfieB garrettboy@hotmail.com
#       3688    GIJim211        Quixande        HighCmmdr
#       3697    BrassTacs       Razor1010       pdm.mar@shaw.wave.ca
#       3703    slerch@airmail.net      markt@ponyexpress.net   Kayveydog
#       3705    alan.mcmahon@ualberta.ca        steven508       lettdg@jmu.edu (David G. Lett)
#       3713    CKwasny MRKEFKA313      scorpion@nastything.com
#       3716    Rene.dery@ualberta.ca   Marcel.legtenberg@Uk.neceur.com Duke O D
#       3718    clubco@telusplanet.net  mattie_c@rocketmail.com Joehopkins
T       3743    JulesC2nd       toelzer@        GeoffMstr
T       3752    LVRebel216      Hoaty   TOdesto
T       3755    Vosscat40       Potoreeg        dbutler@
T       3763    Krazyhouse      direland@istar.ca       gsx1@netvigator.com
T       3771    Mshih1  bstotts@pcocd2.intel.com        CMcneil830
T       3772    LVRebel216      maddas@wi.net   TWillcut
T       3774    Vosscat40       jlebrun@uniserve.com    DamienAT
T       3778    AnA Gamer       NewfieB jd1161@etu.gmc.ulaval.ca
T       3800    Skapin M2       JMC Shogun      JLR881
T       3814    commreal@       James67229      BillIde01
T       3818    RBurt94553      leone@unix.lancs.ac.uk  Cptchriste
T       3819    DLahue5044      bx095@FreeNet.Buffalo.EDU       rjohnson@spencerfane.com
T       3821    Skapin M2       IHazard Havspac
T       3823    GBaok   DHelms@nefn.com EnsignStep
T       3825    kanahuatim@spin.com.mx  MDSoze  DueyTex
T       3828    Legonuts        stewarr@ionet.net       clr2c@frank.mtsu.edu
T       3830    BrassTacs       ALLGOR.Student.Law@student.law.ucla.edu
        dennisle@telusplanet.net
T       3831    commreal@totcon.com     sailor_moon@cheerful.com        mike@crimewatch.org
T       3848    Archerus        kolbaj@ abf006@
T       3862    GLMMIS  Hirshfeldr      BFSP@ 
T       3871    Archerus        Havspac CPullin 
T       3872    kesteren@worldonline.nl Skyhwk6 ASkale 
T       3873    HighCmmdr       TEL INTEL       toelzer@xmailer.informatik.uni-bonn.de
T       3875    bingo-volux@usa.net     rjohnson@spencerfane.com        Spitfi7271 
T       3878    Rewstr  Tirannas        NewfieB 
T       3882    Bjbmongo        Lowiron GM --> bstotts@pcocd2.intel.com 
T       3883    mike@crimewatch.org     tacit@kw.igs.net        jlebrun@uniserve.com
T       3884    S Korah S       BMUEHLMEIER@cerner.com  ROrvik 
T       3904    alm19@  binkster@       Microwav9
T       3924    mheinz@chani.rhoen.de   Yuugal  leone@unix.lancs.ac.uk
T       3927    CAT42269        bobbysams@wirural.net   DHelms@nefn.com
T       3928    gap@econ.Berkeley.EDU   dbutler@hrzsolutions.com.au 1   ulish492@westol.com
T       3930    Me2572  105663.2246@compuserve.com      markt@ponyexpress.net
T       3931    cygnus@theriver.com     wingman@dsuper.net      sohoa
T       3932    Smitty4276      faltman@tidalwave.net   topdog@stic.net
T       3938    halldorg@ht.is  CMcneil830      MDSoze
T       3939    john.judson@bull.com    TWillcut        BrassTacs
K       3960    JSTEVENS@eac.cc.az.us   kobrien@adam.cheshire.net       Saretano
#       3961    kolbaj@BrandonSD.MB.CA  clubco@telusplanet.net  MMoranS
L       3965    NewfieB Rabid12345      LIVE
L       3968    Lord Jadin      DKell4  LIVE
L       3978    CRodri7271      Cmcneil830      LIVE
L       3982    Duke O D        AAOB1   LIVE
L       3984    FlaminSpam      JulesMrshn      LIVE
L       3989    Smitty4276      Duke O D        LIVE
L       3993    Summland        Yuugal  LIVE
L       3994    Summland        Yuugal  LIVE
L       3997    Summland        CRodri7271      LIVE

ToddVomit
President of IAAPA

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